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The loading process is as described in SimpleAudio.load(). The load and playback states of tracks are not currently recorded within the active play session or saves. As an example, the default replacement strings make use of this to handle various warning intros and outros. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. Zorkish Sugarcube 6. Logical: The expression yields a boolean valuee.g.. Used within <> macros. Harlowe is the default style for Twine 2.0 and uses a syntax that is different than Sugarcube. If setting a background image via the background shorthand property, then you should also specify a background-color value with it or include a separate background-color property after the background property. You must provide your own styling for the link-visited class as none is provided by default. See the Dialog API docs for more information. To enable test mode, use the test option (-t, --test). A right angle bracket (>) that begins a line defines the blockquote markup. The DOM ID of the passage, created from the slugified passage title. Stops playback of the track and forces it to drop any existing data. See: If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. This property is automatically set based on whether you're using a testing mode in a Twine compileri.e., Test mode in Twine2, Test Play From Here in Twine1, or the test mode option (-t, --test) in Tweego. Returns the value associated with the specified key from the story metadata store or, if no such key exists, the specified default value, if any. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. Deprecated: There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. The exactly equivalent call is: .flat(Infinity). Does not modify the original. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. Sylen. This allows you to fine tune for those cases. Returns the number of currently registered on-save handlers. SimpleAudio API. Indicates whether SugarCube is running in test mode, which enables debug views. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. The default foreground and background colors are set here. Note: In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. See the .includesAny() method for its replacement. A text replacement markup. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Note: Returns the last member from the array. There are many ways to use and interact with variables. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. Removes the audio group with the given ID. Concatenates one or more members to the end of the base array and returns the result as a new array. You will, very likely, never need to use State.top directly within your code. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. Returns a random value from its given arguments. 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. The parser instance that generated the macro call. Executes its contents after the given delay, inserting any output into the passage in its place. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. It must contain, at least, an element with the ID passages that will be the main passage display area. The $args special variable has been deprecated and should no longer be used. This temporary playthrough session is intended to prevent players from losing data. Deprecated: Returns the current pull counti.e., how many requests have been madefrom the seedable PRNG or, if the PRNG is not enabled, NaN. Warning: Note: SugarCube, like JavaScript, will try to make sense of expressions passed to it by coercing their values if necessary: In the above case, since the string value "2" cannot be added to a number value, the number value is coerced into a string, and the two strings are then concatenated. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. All special names listed herein are case sensitive, so their spelling and capitalization must be, When the active passage, it would become the ID. Warning: State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. If the autosave cannot be loaded, for any reason, then the start passage is loaded instead. In order of processing: (for reference, this also shows tasks and various special passages). Prepares the dialog for use and returns a reference to its content area. See Also: Once a track has been unloaded, playback cannot occur until it is reloaded. Returns a reference to the Dialog object for chaining. Returns a reference to the current AudioRunner instance for chaining. Stops playback of all currently registered tracks. Note: Instead, the macro is passed a receiver variable which is set to the value input by the user. In most cases of using variables in Twine, you will want to first "set" some value and then, at some later point, conditionally act from testing the value. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Note: Does not modify the original. Instances of the Passage object are returned by the Story.get() static method. Gets or sets the track's current time in seconds. This macro has been deprecated and should no longer be used. Does not modify the original. The (execution) context object of the macro's parent, or null if the macro has no parent. Note: that begins a line defines the heading markup. The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). Testing is strongly advised. Note: Returns whether the UI bar is currently hidden. You can have it hold numbers, text, and even other arrays! Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. Deletes the specified on-load handler, returning true if the handler existed or false if not. All changes within this version are breaking changes that you must address immediately. Creates a new widget macro (henceforth, widget) with the given name. For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. This section offers a list of SugarCube-specific events, triggered at various points during story operation. Deprecated: To add watches for all current variables, click the button. Pease, do not take your players' bandwidth and data usage lightly. Normally, there will be only one such passage per turn, however, during passage navigation there may briefly be twothe incoming (a.k.a. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. Resets the setting with the given name to its default value. Returns the description of the passage, created from either an excerpt of the passage or the Config.passages.descriptions setting. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Arrays have many built-in methods and other features, and SugarCube adds many more. Creates a checkbox, used to modify the value of the variable with the given name. Registers the passage as a VTT passage. Does not modify the original. It has always been required that the call happen during story initialization, the only change is the throwing of the error. Starts playback of the playlist and fades the currently playing track from the specified volume level to 0 (silent) over the specified number of seconds. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. This macro has been deprecated and should no longer be used. Note: A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. See the :passageinit event for its replacement. Warning: It should be plain text, containing no code, markup, or macros of any kind. See Also: See the Engine API docs for more information. Registers the passage as <> macro definitions, which are loaded during startup. True gapless transitions between tracks is not supported. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. When a widget is called, any existing _args variable, and for container widgets _contents, is stored for the duration of the call and restored after. Allows custom processing of passage text. Returns whether enough data has been loaded to play the track through to the end without interruption. Sets the value of the story or temporary variable by the given name. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. See Localization for more information. StoryMenu, etc. Note: SugarCube automatically stores the current playthrough state to the browser's session storage whenever a new moment is created. The handler is passed one parameter, the save object to be processed. This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. For example: If you run the above, you'll see $x is 0. This macro has been deprecated and should no longer be used. Load and integrate external JavaScript scripts. Returns whether none of the track's data has been loaded. The function is invoked each time the .processText() method is called. Use the Edit Story Stylesheet story editor menu item for styles. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Does not affect script or stylesheet tagged passages, for Twine1/Twee. Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. Returns the number of times that members within the array pass the test implemented by the given predicate function. Deprecated: Warning: Returns a reference to the current jQuery object for chaining. Yield the single line in the final output: An exclamation point (!) Audio runners are useful for performing actions on multiple tracks at once. Pauses playback of the track and, if it's not already in the process of loading, forces it to drop any existing data and begin loading. Does not modify the original. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. Roughly equivalent to the :passagestart event. Warning: Returns a reference to the current AudioTrack instance for chaining. State.top is not a synonym for State.active. As with <> and <