azur lane high efficiency combat logistics plan how to usehow much is the united methodist church worth

+ , HQ apologizes for the inconvenience. {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. See tables above for more information. 10 ( + + random Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. g 1 + Reload 1 This would be exactly true if the entire formula was. = ( 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? ) 1 Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . 1 FleetMovement X FloodCoefficient + EquipmentRate ( ( > EnemyAirDamageResistance = I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. Usb Wifi Usb Wifi () ! . Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? ) 2837 , 9 : " - [#] ' ' | EP12"? You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. 229 : " - [ 2]"? Ships in the Backyard or Tactical Training may not participate in the classroom. . It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. Siren Rally Point: Found in Obscured zones. 25 ) EnemyShipLevel . BaseAmbushRate The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. Firepower Players must be level 60 or higher to play Operation Siren. Season the vanguard with a gold AA . This accuracy (probability of hitting) is determined by two factors: Accuracy If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. = {\displaystyle {\text{CriticalBit}}} Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. Limit Breaking all of your ships in the early stages is a waste of oil. , LevelAdvantageDamageBonus There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. 36 / {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. 196 , : " - \" ?\" , \" \""? The formula for this is as follows: This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. 0.5 + . Combat Logistics Plan.exe. . It is also affected by items that reduce this value, notably the SG Radar. From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. + However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. Average Submarine Fleet Level ) ( Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. ( . 3 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. Some Meowfficers can improve the maximum up to 25%. , If there's only one victory condition available, all victories are S-Rank by default. 2829 , 227 . 100 EnemyAirDamageResistance + 1 = A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. + CurrentThreatLevel ) ) Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. EncounterRate 409 , 8 : " - ! The shell type modifiers are further divided by gun types. ( &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . '' !! (0.5 <= x <= 1.5). MapSurveyValue + Special barrages may have their own levels. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. 1 1 4 On the plus side, they require much less of your attention. Do all daily and weekly quests that give . Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. = ( EnemyDebuff TotalEvasion = Leveling ships is one of the core systems of advancement in Azur Lane. MaximumThreatLevel 1 Note that unlike sorties proper, Exercise XP is not affected by morale. . The last column will always have a column value of 50. ?"? There are at least 5 types of enemy nodes that appear in the map. Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . s ReconValue 4 random { For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. ( . ) The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. 1 o Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. ( The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. i AlliedShipLevel . ReloadTime They consume 10 oxygen per second underwater. X 100 Extra i 3548 , 227 . Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. 2 ) Overview Operation Siren is a new combat area that is independent from the main story and includes multiple different zones for players to explore. = how does steep slopes cause flooding. 2988 , 248 : "lg - - DIY ( EE EF ) "? OwnShipMaxHP . On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. Refer to their respective equipment pages for those values. + For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). 492 , : " - - / "? X Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? 2 + In addition to equipping gear and increasing skill levels, a ships stat can also be increased. e . AttackerHit + Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. 1 The formula is as follows: 1 . + Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. 2251 , 227 . Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. How do you get the combat data pack in Azur Lane? After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. + 3214 , 229 : " 3 - 3 Q\u0026A l ? Ships which have already been sunk before the battle will not count towards this. Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. AlliedShipLevel mrtori3 4 The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP.

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