Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Category List. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Fast, Independent, Strong Abilities, Creature Driven. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Medium, Independent, Medium Abilities, Flexible. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Card Reliant, Strong Abilities, Creature Driven. 2. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Lots of lands. It all connects! Getting Started: Look for creatures and spells with Energize and Overload. Get lots of zombies. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. How is he in 6,000 decks when I forgot he existed? Medium, Card Reliant, Strong Abilities, Creatureless. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Medium, Card Reliant, Medium Abilities, Flexible. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Fast, Independent, Strong Abilities, Flexible. The Megill Ranking cinematic universe is in full swing here! - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. This is the updated Mono Color Planeswalker Tier List for mtgpq. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Thopter token generating cards and vehicles. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Getting Started: Throw creatures into your deck. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Getting Started: He'll need some strong white creatures. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. He's also quite easily to use as is. Typically, a longer game implies more control is being utilized. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Getting Started: She thrives off of Amass abilities. - Nissa, Worldwaker (G) (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Getting Started: Look for Ally creatures from the Zendikar block. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Typically, a longer game implies more control is being utilized. Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. Fast, Card Reliant, Strong Abilities, Flexible. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. With his third ability, you wont have to worry much about their cost. Throw as many as you can into her decks. Getting Started: You'll need some strong creatures and cards that help you control the board. Fast, Independent, Fairly Strong Abilities, Creature Driven. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. This page was last edited on 12 January 2023, at 23:49. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. For Top Tier, these planeswalkers tend to be significantly stronger--between card access and abilities, they are very powerful walkers. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Medium, Card Reliant, Medium Abilities, Creature Driven. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Do let me know in the comments if you've seen this dork. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Medium, Independent, Medium Abilities, Creature Driven. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. It's an Equipment 'walker! Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. The +1 is kinda cute with, like, Voltron, or Infect, but four mana for that is not worth doing. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Relies on old mechanics. Fast, Card Reliant, Strong Abilities, Creatureless. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Create a ranking for MTGPQ: Dual Color Planeswalker. Fast, Independent, Strong Abilities, Flexible. Slow, Card Reliant, Medium Abilities, Flexible. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Getting Started: Grab a few control cards. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Getting Started: You want cards that help you draw more cards. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. After that, with only minimal effort, he'll easily win. Over, Under, or Just Right? This is the dual color Planeswalker tier list. So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Five mana Shock isn't exactly great, either. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Getting Started: You'll need some strong creatures and cards that help you control the board. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Expand for more options. 13 are broken/overpowered and 22 are good/weak/bad? Fast, Card Reliant, Strong Abilities, Creature Driven. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Fast, Independent, Strong Abilities, Flexible. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . Fast, Independent, Strong Abilities, Creature Driven. More than that, I've also been consuming Magic content at my usual rate. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Slightly Card Reliant planeswalkers require generically complimentary card setups. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. And we're back! Deck & Planeswalker strategies & talking points. Colorless cards. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. No, but I absolutely want to make that happen. After that, with only minimal effort, he'll easily win. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Relies on old mechanics. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. Relies on an old mechanic. Create a ranking for MTGPQ: Mono Color Planeswalker. Over, Under, or Just Right? Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Getting Started: Lifelink. 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