Now pick up the blue and nothing fuse and take it to the left of the previous coil. And in the other corridor both levers work. To understand the puzzle first think of Pokemon types, Water beats fireFire beats grass/plantGrass/plant beats electricityElectricity beats water. If no mistakes were made (should be the second playthrough), you will both earn: This next puzzle is a chess puzzle, which is pretty simple when you can see the pieces that need to move (granted you don't see them in normal circumstances). Player 1 pick up the red and green fuse and take it to coil the to the left of the fuses. Head back to the rack rotate it to refresh its contents and pick up another blue bottle with the blue plant (DL). Second space curved pipe facing left connecting left and down. One player places weapons, and the second shields. Find the row with your matching eyes and press, in order from left to right, the symbols between the colored eyes (in the above picture, I would press the two symbols between the left red eye and right red eye). Escaped from the Dungeon ..and the dragon. Player 2 head right and pull the red switch. DL = delphologiscate (angry flower) I would recommend sending a photo over a messenger app to speed this up. Turn right, walk up the stairs and follow the right wall. VAT included in all prices where applicable. In "1 floor" above elevator is lever. Pull the lever, step onto the other side of the gate and pull the lever again. Drop down by the frozen lake and pick up Valve 5 (pentagon), which is frozen. The rooms of two players are connected by rails with trolleys. Wait for your Lord, and leave the castle! Place all 4 at the same position as in the other room. You have to go on elevator in "0 floor". On the table, these components are indicated as abbreviations. Next, the player on the right returns to the elevator with a pickaxe, lowers it 1 time and returns to the elevator with a dinosaur skull. One lever per player. Unlocked by Player 1 for completing Chapter 8. Valve 2 (cross) is in the room to the right, which is the radio room. Follow the pipes around until you reach the end. OT = Oxymyratoroxis (nav with legs) There are currently four games in the series: We Were Here (free on Steam), We Were Here Too, We Were Here Together, and of course We Were Here Forever! The second player must explain where they are located. Player 1 leave the lift and head down the stairs, get in the mine cart lift and press go up four times. Player 2 pull the red switch and head to the right and along the corridor reach a turnstile use it. I still don't get it. Similar to its predecessors, it is a two-person co-op game where both players should help each other solve puzzles and complete challenges in order to find an escape from the fallen kingdom of Castle Rock. We Were Here Together: Original Soundtrack $1.99 $6.98 Add all DLC to Cart A new chapter is here! You need to figure out which coils you have available so the other player can help you figure out the right combination, the answer of which lies between which colors you share. Our first mission is to find 5 valves to open all doors around the house. Continue along the path until you reach some vats. Keep in mind that after the part with the Stars, the bridge is divided into two parts. About This Game Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. How can I find the best prices for We Were Here Together CD keys? Disable the tesla reactorUnlocked for completing chapter six by Player 1 in the Tesla reactor room. Go downstairs and pull the blue lever on the wall opposite of you (it should be in plain view from the stairs). Player 1 head to the green curtain and pull it. https://www.instagram.com/katftwynn/Watch me on Deviantart! This item has been removed from the community because it violates Steam Community & Content Guidelines. Head to the mine cart and pass over the cup of yellow liquid, dark red and dark green liquid and pull the lever. At the top head left and down some different stairs and into the room. 3. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is safe area. In the mixer place a yellow cup and a green bucket pull the lever to get a dark green liquid in a mug. Player 1 pick up the sprayer and use it on the gigantic plant a few times. On the left and right side of the wall you will find a note with combinations to solve the riddle. We Were Here Together, Operation Tango, Tick Tock: A Tale for Two, Keep Talking and Nobody Explodes, We Were Here Together is a must-play for fans of both co-op adventures and challenging puzzles.8.5 Game WatcherWe Were Here Together provides a great assortment of co-op challenges that will test your ability to communicate vocally as well as to solve them together.4/5 Adventure Gamers, Continue the story of Castle Rock in We Were Here Forever, out now! !Keep winning at life! We finished this on accident last night and he SAVED his progress after this stupid puzzle, and now we have to do this shit all over again. Crouch through the hole and in the vines are two more pipes. Then head to the shelves. Full list of all 22 We Were Here Together achievements worth 1,000 gamerscore. You need to extend this slider to the three places marked with a circle (you have not marked them yet). Go to the kegs (barrels) and take 3 yellow cups of liquid. We Were Here Together Total Mayhem Games Action & adventure Other Puzzle & trivia TEEN Violence Users Interact Online multiplayer on console requires Xbox subscription (sold separately). Walk up that staircase, ignore the lever and turn right and walk through the open door at the end of this path. Player 2 Go over the bridge and through the doors. The player starts from the Universe to go to the Stars and turns to the part of the bridge with the Comet. We'll assume you're ok with this, but you can opt-out if you wish. Back track until you reach the closed blue gate. Here are the recipes from another player's room: In the other room can you find all the equipment. The player below will have four buttons. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are as essential for the working of basic functionalities of the website. Refilled the colored tanks Unlocked by both players in Chapter 7 for filling the three tanks with coloured gases. Player 1 turn around from the dead plant head through the door and the corridor, then head left and up the stairs and left up some more stairs all the way to the top. This walkthrough and any content included may not be reproduced without written permission. Even if they are idle, they will get the achievements for assisting in the puzzles. We Were Here Together is a co-op indie puzzle game about two people stuck in the arctic who come across a suspicious looking castle and need to figure out puzzles together in order to. We also use third-party cookies that help us analyze and understand how you use this website. Now pick up the amber and nothing fuse and place it on the coil two to the right of the fuses. The player in the fountain needs to gradually climb the stairs, which the second player will rotate in parts in his room through a special mechanism (First screen). Yellow knight in the hall should turn his back to his banner, the green one must turns his back to his banner too and the red and white one has his banner on his left. Down the hallway will be an open blue gate, walk through it, and down a set of stairs. There are 8 different radio settings for the outside station. First you need to release a friend using the lever that is next to the window. Now player 1 needs to head outside and through the wooden gate. Hit the switch on the wall to start the bridge puzzle and head to the tablet. Only one player can light candles. Two players first approach two elevators (diamond mark) and turn in. We Were Here Together . basically the guy in the laboratory has to combine the potions together based off the guy in the church's blackboard. Can we make it back - together? One player is in the hall, and the second must approach the other knights from the other side through the iron doors. 2. Mix a yellow fish head plant and a yellow liquid cup pull the lever to get dark red liquid. After execution, a door with a book will open under the clock. You can only move one curtain at once. Room #1 Puzzle #1 Objective: Solve the cylinder puzzle on Peasant's side, twice. The way this will work is that one player will have to work their way into a small cellar with the bridge-building mechanism, while the other will have to tell him what to do. This item has been removed from the community because it violates Steam Community & Content Guidelines. Which will create a red stone and trigger a cut scene. Below is the key for each combination: Carefully proceed through the puzzle, following the given path, and when you step off the last tile the door at the end of the room will open. In the middle of the hall there will be a button that will rotate all knights 90 degrees. Be care, this riddle is limited in time. Still as Player 2, head along the short path to the pickaxe lift. In this chapter, you both find yourself in rooms that are similar to each other, but there are significant differences. In Player 2s room we see Books 10 and 8 are connected and we see that 10 beats 8. Whoever chooses to be outside will be able to see how the inside player adjusts the wave, so they will want to tell the inside player how to do so. Almost all of the instructions will be for the Explorer role. Through the fierce blizzard, a flare lights the sky, followed by a cry for help over the radio - broken, dying No one else can come to their rescue. Remember the picture next to the entrance door. So the ending of the game is that you are either left behind or you escape. From the posters in Player 1s room we learn that book 10 is B3 on the grid and 8 is E1. In the middle of this area, there will be a staircase with a white lever at the top. Both players unlock for completing chapter 3. There will be a book. Rescue your partner from the watersiloUnlocked by Player 2 for completing the second puzzle in Chapter 7. Go up the right stairs and say the tile to player 2 and move back down the stairs and up the left stairs as this is a safe area. Just to the left is another pipe you need to pick up. Communicate with Player 2 telling them the symbol on the tile. Take the second right, which should be at a staircase heading down into the room with the blue lever. OX = OIxymurexoris (carrot) We Were Here merch store is live! Again from left to right if you lokk straight to the wall. Head to your right and to the cuckoo clock on the side of Player 1s clock are some dials they have to move these dials to match the clock in Player 2s room speed and sound of the pendulum and the sound of the cuckoo. the blue knight in the corridors is facing the blue banner, so the blue knight in the hall must be facing his blue banner too. Help us fix it by posting in its. In one corridor there is a knight whose lever is broken. Filter We're in this Together! blue knight has to spin 3 times to be in the right position (facing back). The player behind the wall do the following with his shields. We Were Here Too [GOOD ENDING / WALKTHROUGH]. You wake up in a small house in the middle of nowhere. Both Players need to read the poems to each other to to figure out which weapon and which shield goes with each knight. Another picks up these items and uses them for their intended purpose. It goes along the roof of the elevator with pickaxeto the next elevator with the dinosaur skull. In the carts plant the two yellow fish heads and the green liquid. They must solve puzzles by communicating via walkie-talkies. We Were Here Together #1. The new puzzle adventure We Were Here Too is now available on Steam. Please refer to Reflection for more information. The player on the street should pull the lever with the number 7 on both tanks. And that concludes the walkthrough! The one closest to the window will be with a red and white curtain. As the Explorer, head through the open door to see a panel of 6 cranks. We Were Here Together - 100% Achievement WalkthroughWe Were Here Together is a first-person cooperative puzzle adventure set in and around a mysterious castle in Antarctica. Traduzioni in contesto per "una soluzione a tutti i" in italiano-inglese da Reverso Context: I momenti grandiosi sono stati quando era necessario trovare una soluzione a tutti i momenti appena menzionati. These plates are on each side. Player 1 unlocks Minor illusionPlayer 2 unlocks Reflection. A player with a picture of a man looking to the right NEPIAS. In player 1s room. In the second space place the curved pipe connecting left and down. I absolutely hate the Tesla reactor. Commentdocument.getElementById("comment").setAttribute( "id", "a445037105eeee3a417697593f23f1b0" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Yellow knight needs to spin once (to face forward) so we need . Follow the pipes around until you reach the end. In this puzzle, one of the players builds a bridge through the mechanism in the cave, and the other steps on it. If you want the solution, it is: red/green, blue, (yellow/green), yellow, (red/blue), blue/blue. Escape from the Frozen Courtyard ..and didnt lose your cool, Assisted in escaping the Frozen Courtyard ..and learned some new tricks. Head to the mine cart and put the newly harvested plants in the mine cart and hit the lever. Continue around the building and use the snow to get on top of the roof. The last lever can be found behind the door on the left. If you mark an unnecessary place, you will hear a characteristic signal of failure and all marks will disappear.If one player turns the camera away from the lever, the slider will return to the beginning. Player in the corridors can change which way the knights spin (except blue knight whose lever is broken). . Player 1 unlocks Grand OrdersPlayer 2 unlocks Cardinal Correction and We Were Here. It's pretty simple. There is also a small garden where you need to grow fruits, seed bags and scoops are scattered throughout the garden. Also in the room of the second player there are components with images. Completing this puzzle. Turn around and leave the room, follow the left wall to the staircase you came from, and follow this hallway around to the end. Valve Corporation. E1 already has a grass pin and we know that Fire beats grass so Player must place a fire pin into B3 and player 2 must connect the two pins and blue line will appear if done correctly. P1 goes to the blue lever. Sign in to add your own tags to this product. . http://katwynn.deviantart.com/~My Spreadshirt Shop! Player 2 in the dinosaur skull lift, press go up four times. Player 2 find the knight that is now illuminated, It is the knight with the red and white flag behind it. Its all about cooperative discovery, puzzle solving, and immersion. In player 1s room there are some instructions on how to create the poison and in Player 2s room there are instructions on how to grow each plant needed to make the poison. Recipe for DisastersCreated the pesticide. Player 1 should wait by the diamond lift entrance on the left hand side. https://twitter.com/KatFTWynnFollow me on Instagram! Exit out the lift and head right all the way to the dinosaur skull lift. The first player must place the collected pictures in the indicated places. Top dial is straight, the second dial is also straight and third dial is all the way left, finally press the button. We Were Here - 100% Full Game Walkthrough - All Achievements (FREE w/ GAMES WITH GOLD) + Puzzle Solutions Guide (Perfect Play)Buy We Were Here: https://tinyurl.com/yxpmdmzwMore Full Game Walkthroughs:https://www.youtube.com/playlist?list=PLBmi6vaTfD_fSLTyC_10h05z_uD2WrjNHSubscribe:http://www.youtube.com/subscription_center?add_user=Maka91ProductionsYou will gain all 26 achievements for 1,000 gamerscore during this 100% achievement walkthrough of We Were Here for Xbox One, and PC. After that, both players go to the room with the great map on the wall. the one part that was a pain in the ass was PL, which . I will walk you through this step-by-step below, and each direction is given AS IF YOU ARE FACING THE COLORS: Move the White Pawn (front row pieces) that is 4th from the left two spaces forward. Contents [ Hide] Chapter 1 - The Valves Chapter 1 - The Signal Chapter 1 - The Map Chapter 1 - Snowmobil Chapter 2 - The Wall Chapter 3 - Frozen Tracks Chapter 4 - Misty Valley Chapter 5 - Two Paths Chapter 6 - Strange Encounters AM = aliomigna (unhappy radish) Player 1 now needs to press the button in the center of the room once. To solve the puzzle you need to perform the following sequence of actions: After the previous knights, the next riddle will be around the other four knights along the royal throne. We change the pipes. For this playthrough we are sacrificing the other player. We have both traded places, send pictures and videos to each other, and still NOTHING. Down the hallway will be theater with a stage in front of you. 2 hours later and were not getting ANY MATCHES. When you find yourself trapped in different parts of the sinister Castle Rock, you will only have your walkie-talkies and your wits to figure out how to escape. The player on the left side goes to the elevator with the mark and rises to the very top and through the roof of the elevator with the pickaxe goes to the elevator with the dinosaur skull. Get out the lift and follow the path on the right, cross over the lift and go to the dinosaur skull lift and press go down and exit. The bridge is built with the correct arrangement of characters one after another. Do the same again. It is only visible to you. The first player must go to the tank near the car, and the second to run to the other two tanks, which are outside the house (you opend that door with valve number 4). Interact with it to enter the final hallway. Place the white liquid in a bottle with the purple squid like plant pull the lever to get green liquid in a bottle. liao. Head to the right and use the amber switch on the wall. To escape, do the following steps with your friend. Player 1 collect a globe, record player, wooden box and an egg timer these are found in random positions. Two players need to match only 4 waves. As the Explorer, a door will open in your room. He leaves it and goes back to the elevator with dynamite. Head down the stairs and pick up the seeds on the floor by the overturned cart this is for the yellow fish like plant. Once player 2 has the first solution ready Player 1 can turn the valve to begin the puzzle. Move the White Queen (back row of pieces, 5th space from the left and is the tallest piece) diagonally to the left two spaces. Both Players press to hold the lever down. In terms of visuals, there's a massive improvement over the first two titles in the series. As we explore these frozen wastes, misfortune strikes once again. One combines two components into one, the second disconnects one component into two, and the third is needed to connect the 3 components that are indicated below the stone in the table (OH, OT, PF). This small maze has gates of 3 colors (Blue, Green, and Red) with corresponding levers. In this room, at the base of the stairs, turn right and you will see a green lever on the wall opposite of you. Head right and put OH into the machine. This category only includes cookies that ensures basic functionalities and security features of the website. #10. Scopri ALTURE: Maintain e ALTURE: Place the t-junction in the first space rotate to connect up, down and right. The only thing you see is a big abyss and the beginning of a bridge.
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